FOV Calculator
Convert horizontal to vertical FOV for a rectilinear projection and the entered aspect ratio. Confirm which FOV convention your game uses.
Vertical FOV for the selected aspect ratio.
Quick calculators for the setup questions that slow gamers down: field of view, screen size, viewing distance, aspect ratio, download time, and time to kill.
Convert horizontal to vertical FOV for a rectilinear projection and the entered aspect ratio. Confirm which FOV convention your game uses.
Vertical FOV for the selected aspect ratio.
Get an adjustable starting suggestion from this site's heuristic. It is not a validated ergonomic or visual-acuity standard.
Heuristic suggestion only; adjust for readable text, posture, and your actual desk.
Reduce any resolution to its simplest aspect ratio.
Reduced ratio and decimal value.
Estimate how long a game download takes on your connection.
Uses decimal GB and Mbps; assumes constant throughput and excludes protocol overhead, installation, and decompression.
Find physical width and height from diagonal size and aspect ratio.
Physical panel width and height.
Calculate an ideal interval from the first hit to the final required hit. Assumes constant damage, all shots hit, and a fixed fire rate; excludes armor, range changes, reloads, projectile travel, and network delay.
4 shots total; timing starts at the first hit.
Worked TTK example: 100 health ÷ 30 damage requires 4 hits after rounding up. At 600 rounds per minute, hits are 100 ms apart. There are 3 intervals from the first hit to the fourth, so ideal TTK is 300 ms under the assumptions above.
Viewing-distance heuristic: the starting value in inches is PPI ÷ 4.7 + (diagonal inches − 27) × 0.35, limited to 18-42 inches; the displayed range extends 8 inches beyond it. For 27 inches and 109 PPI, this gives approximately 23-31 inches after rounding. These constants are site choices, not a published physical standard.
Check configured hardware DPI first and tune game sensitivity inside the game. The browser ruler tool estimates CSS cursor output, while the sensitivity converter provides a starting value to verify with a physical turn. FOV and screen calculations answer separate geometry questions.
For a deeper setup walkthrough, read the new guide: How to Use Gaming Calculators to Tune Your Setup.